Crown DL2 User Manual Page 61

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DL.2 User Manual 43
Chapter 6:
Graphic Functions: Defining Content
Each layer’s selected content is composed of a 3-D object overlaid with a media
file. This chapter outlines how to select an image’s object and media file
components as well as define the video segment and its playback.
Selecting Content
How Content is Organized
The media server on each fixture has a file system that holds the
movies, images, and 3-D
objects that make up the content that
the server uses. These files, folders, and their associated DMX
values are collectively known as the “Content” on the fixture.
The Content Management Application (CMA) organizes and
identifies content by source (preloaded Stock content or custom
User content) and type (Media files or 3-D Object files).
For more
information on using the CMA to view and manage content, see
Content Management Application on page 105.
Selecting Content
Three Parameters control Object selection. To define an image you have to set DMX values
greater than 0 for the 3-D Object, Media Folder, and Media File parameters. The selected media
file will be mapped onto the selected 3-D object.
To output an image from a DL.2 fixture, first open the dimmer and assign the global intensity to
full. Next, assign an object’s opacity to full. Adjust the Object, Media Folder, and Media File
parameters to greater than zero to view the output.
When programming with Wholehog software, the Media Folder and Object parameters default to
1 so choosing any Media File value will display a media loop from the HES Core folder (Media
Folder 1) wrapped on the DL.2 Logo (Object 1). This provides a quick start image that is easy to
edit to other Objects and other Media folders and Media files.
Remember: The Dimmer, Opacity and Global Intensity Parameters all have to be
greater than zero before the image you create becomes visible.
Windows OS
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